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- //////////////////////// How to WIN at KING's QUEST \\\\\\\\\\\\\\\\\\\\\\\\\\\\
- \\\\\\\\\\\\\\\\\\\\\\\\ on the IBM PC/PCjr ////////////////////////////
- as tabulated by
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- ╔════╗ ╔═════╕
- ║ ║ ══════╦══════ ║ │
- King Edward's domain has been ║ ║ ║ ║ ║
- ravaged. Through trickery, three ╠════╝ ╠══╗ ╔═══╗ ║ ╔═══ ║
- of the King's items of power ║ ║ ║ ║ ║ ║ ║ ╚═════╗
- have been stolen from him. The ║ ║ ║ ╠═══╣ ║ ╠═ ║
- kingdom lies in ruin. Its ║ ║ ║ ║ ║ ║ ║ │ ║
- downfall is imminent. It is up ╚═══ ╘═════╝
- to you, Sir Graham, to recover the King's treasures. Succeed and you shall be
- crowned King of Daventry! Fail and the worst of fates shall befall you.
-
- One word of caution before you start: Never drop anything until you're told to
- do so. Once an item is dropped in this game, you cannot pick it up again. For
- some reason, you're never weighed down by too many items; so you should be able
- to pick up and carry every item with you at all times. Also, in order to get
- maximum points, you must pick up everything you can and look at it, read it, or
- whatever is required. (I lost 2 points for pouring some water on the ground!)
- Enough said.
-
- Begin your quest by going northwest to the garden. Once there, pick a carrot
- and go west to the other side of the garden, south to the left of the castle
- and west to the rock. Stand on the north side of the rock and move it& Doing so
- reveals a dark hole. Look in the hole and then get the dagger. Then go west and
- swim west across the pond (both screens). Once out of the pond, go north to the
- well and west to the gate in the corral.
-
- Open the gate and enter the corral. When you see the goat, show it the carrot.
- Now he'll follow you wherever you go. This is important as you'll soon see.
- Exit the corral and head west twice. You may or may not see a fairy godmother
- handing out blessings. If you do see her, she'll give you a short lived
- protective spell. If you don't see her, no problem. She'll pop up every now and
- then.
-
- Now go north to the clover patch and get a clover. This is a four-leaf clover
- and will protect you from Leprechauns if the need arises. Go north to the
- wooden bridge. (Goat still with you?) As you start to cross the bridge, an ugly
- troll bars the way and refuses to let you pass unless you throw him a treasure.
- However, your goat, which hates trolls, rushes the troll and butts him off the
- bridge! The troll is swept downriver, never to be seen again. The goat, having
- fulfilled its use, strolls away. So wave goodbye and cross the bridge and
- continue north.
-
- You've found a crotchety old gnome and when you talk to him, he informs you
- that he has something to give you that might be useful...but only if you can
- guess his name! The crusty old fellow gives you three chances. Type
- "IFNKVOHGROGHPRM" and the gnome, in amazement, says "That's Right!" and leaves
- a handful of magic beans laying on the ground. The gnome's name, by the way, is
- a cryptogram. The alphabet's been reversed and the new letter set has been
- substituted for "Rumpelstiltskin".
-
- Get the beans and go east to another wooden bridge. Be careful you don't fall
- in the gorge! Cross the bridge and go east to the flower patch. Plant the beans
- here and all of a sudden, a huge beanstalk stretches up out of sight into the
- clouds! Don't climb it yet, though. Go east and swim east across the lake. When
- you exit the lake, continue east Look in the hole in the big rock as you
- pass...what an odd green glowing!) Go east again. A little dwarf may come and
- make a quick inspection of your possessions to see if there's anything of
- value. You don't have anything of note and he leaves. Now go east once more to
- the little beach by the river. Get the pebbles you see laying here then go west
- back to the beanstalk. CAUTION! Save your game here. Climbing the beanstalk is
- a risky business and you'll most certainly fall off it many times before you
- reach the top.
- Part II
-
- Climb the beanstalk until it
- enters the clouds. Leave the
- beanstalk by going east into the
- clouds and continue east until
- you enter an area of trees. When
- you reach the first set of
- trees, head south then east twice until you come to a tree with a hole in its
- base. Look in the hole and get the sling. Go back west twice to the fruit tree
- then north. Now this is a bit tricky. There is a tree on the upper right edge
- of the screen that you should go to before you go east to the next screen. This
- area will give you the most amount of time to evade the giant before he kills
- you!
-
- Go east...there he is! Go as quickly as you can and hide behind the center
- tree. Make sure Graham is completely hidden behind the tree. Now just wait
- there. Eventually, the Giant will become tired and lie down under the tree and
- go to sleep. Now's your chance...
-
- The chest he's carrying is King Edward's Magic Chest! Get it and head west
- back to the beanstalk. Make sure you walk in the right places or you'll fall
- out of the clouds! It would be a good idea to save your game before you
- descend. Go back down the beanstalk and head south three times then east to the
- well.
-
- Stand on the north side of the well and cut the rope. Cutting the rope gets
- the bucket for you. Now lower the rope into the well and climb down the rope.
- When you get to the end of your rope (so to speak!), dive under the water and
- head southwest into the hole. Careful not to become tangled in the weeds!
-
- When you exit the hole, you're face to face with a fire-breathing dragon! Stay
- in the middle of your screen and go only as far as the second rock. Throw water
- on the dragon's fire and he's vanquished! In fact, he's so embarassed that he
- moves a boulder blocking the western exit from the cave and skulks away! On the
- northern side of the cave is the King's Magic Mirror! Take the mirror and leave
- the cave by going west twice. Outside the cave, you see a large, friendly bird
- flying back and forth. We'll get to him later, though, so head south twice to
- the stump.
-
- Look in the stump and you see an old canvas pouch. Get the pouch and look
- inside it. When you do so, you see it's filled with sparkling diamonds! Go east
- and swim east across the lake twice, then continue east to where you found the
- dagger and north to the big tree. Climb the tree and go to the nest. Craddled
- in the nest is a large golden egg! Get the egg and climb back down the tree and
- go north twice to the tree.
-
- Laying on the ground under the tree are walnuts. Get a walnut and open it. On
- the inside you find a solid gold walnut! Go east and get the bowl you see, then
- go south. Running around the banks of the lake is a friendly little elf.
-
- Talk to the elf and he's so impressed by your manners that he gives you a
- magic ring! Wearing it will make you invisible...but only once! So save it
- until you need it!
-
- Go north, east twice and north twice to the back of the woodcutter's house.
- Now go west and enter the front door. Inside you see a deplorable sight. A
- starving woodcutter and his wife sit dejectedly at an empty table. Too bad you
- can't help them...say perhaps that bowl...? Look at the bowl and you see the
- word "FILL" written on its bottom. Give the bowl to the woodcutter. He looks at
- you wonderering why you'd give them an empty bowl. Say "FILL" and the simple
- ceramic bowl fills to the brim with hot stew! For this precious gift (an
- unending supply of food!), the woodcutter gives you his only other possession,
- an old fiddle laying in the corner. Get the fiddle (careful you don't fall
- through the floor!) and leave the cottage.
- King's Quest
- Part III
-
- So go south from the
- woodcutter's house, swim across
- the lake in a southerly
- direction, then continue south
- and go around to the front door
- of the Witch's Cottage. (Taste
- her house if you must, it's quite good!) Save your game at this point. Open the
- cottage door and make your way to the bedroom. Now wait. Eventually, the witch
- will come home. She won't see you because you're in the other room. Sneak up on
- her and push her into the stove! You done the old hag in and can move about her
- house without fear now.
-
- Go to the cabinet on the north wall, open it and take the cheese wedge. Now go
- back south and leave the cottage. Now comes the fun part. Go west and south to
- the front of the cave where you found the Magic Mirror. The large friendly bird
- seems to be waiting for you! Go down to the lower middle portion of your screen
- and keep jumping up until the bird (which is actually a Condor) catches you.
-
- The Condor flies high up in the air and carries you to a small island which
- lies in the moat in front of the castle. When he drops you, your head spins as
- you try to regain your bearings. There's an odd hole in the ground here, but
- don't go down into it just yet. Head west and get the mushroom you see growing
- here. Now go back east and down into the hole. Oops, the long drop seems to
- have set your head spinning again! When it stops spinning, go south to the end
- of the tunnel then *cautiously* head west.
-
- There's a hungry rat running in circles here and when you talk to it, he says
- he won't let you pass until you give him a treasure. Don't get too close to it!
- Throw the cheese to the rat. Being hungry, he's just as satisfied with the
- cheese as he would have been with a treasure, and he scurries away into some
- unseen crevice in the rocks. Go to the door, open it, and go west through the
- door.
-
- On the other side of the door is a tiny leprechaun, who, upon seeing your
- clover, lets you pass unmolested. Go south and play the fiddle for the King of
- the Leprechauns. They dance and dance to your music then finally they all leave
- the hall. As the King of the Leprechauns leaves, he forgets to take his
- Sceptre! Get the sceptre and look! Next to the Leprechaun King's throne is King
- Edward's Magic Shield!
-
- Get the shield and go west up the stairs. Continue west until you come to the
- little hole in the western wall. Now, eat your mushroom and you're shrunken
- down to a size small enough to allow you to enter the hole. Go west into the
- hole and you find yourself in front of the big rock where you saw the strange
- green glow! Eventually, you regain your former size, but wasn't it fun being so
- tiny?
-
- Go north twice then east three times to the left hand side of the castle. Walk
- (carefully!) across the bridge and open the door. Enter the castle and follow
- the hallway to the throne of King Edward. Bow to the King and he descends his
- throne. You've managed to recover the Strength of Daventry and the king places
- his crown upon your head! As he does so, he falls to the ground in a seizure
- and dies. Heavy lies the head that wears the crown. You ascend to the throne to
- govern Daventry as King Edward had...guarding the Treasures of Power that you
- labored so long to recover. Thus ends the King's Quest...congratulations, King
- Graham!